Post Number: 3
|Posted on Friday, February 23, 2007 - 12:26 pm: ||
I have attached a file that does not render correctly. It was fine, and now the left wall, floor and similar items all render out white, while they should be gray. What is the cause and fix for this?
Post Number: 1638
|Posted on Friday, February 23, 2007 - 12:41 pm: ||
This wall is white because it is overlight. There are two reasons for this:
1. You have two distant lights with 100% intensities pointing in almost the same direction, and
2. You have 3 point lights using a Constant Falloff. Thus this wall will receive the undiminished intensity of all three of these lights.
Perhaps you should turn off one of the distant lights (or rotate it ~180 degrees) and change the Falloff for your Point Lights to Square or Linear. Then you should get better results.
Post Number: 4
|Posted on Friday, February 23, 2007 - 12:47 pm: ||
I knew it was something simple, but I just couldnt figure it out. The 1 point light wasn't ment to be on, it's now deleted