Post Number: 205
|Posted on Tuesday, February 27, 2007 - 02:21 pm: ||
Is this is Bug? If you move a vertex like in the images, you get a circular trim on one of the sides.
XP. Sp2 6.1.1 32
Post Number: 1655
|Posted on Tuesday, February 27, 2007 - 03:56 pm: ||
After careful inspection, this is actually as expected. When the back corner is moved, it adjusts the curvature of the entire surface, and because the distance between this surface and the adjacent surface is so very thin in this location, this adjustment causes it to intersect with the adjacent surface. This intersection then results in a trim for the surface (instead of a self-intersecting object).
If you use the Edit Controls and select the points or segments near this trim and move them "relative to the local normal" you can then move this surface so that it no longer intersects the adjacent surface, and the arc shape will go away.
Does this answer your question?
Post Number: 207
|Posted on Tuesday, February 27, 2007 - 06:08 pm: ||
Yup! and it amazes me too how good Z is ;)