Move-Vertex(smooth) Bug Register | Edit Profile | Moderators | Log Out
Topics | Last Day | Last Week | Search

AutoDesSys Forums » form•Z Discussion » Archive 2007 » Archive February 2007 » Move-Vertex(smooth) Bug « Previous Next »

Author Message
Top of pagePrevious messageNext messageBottom of page Link to this message

m_s
Senior Member
Username: Maher

Post Number: 205
Registered: 08-2006


Posted on Tuesday, February 27, 2007 - 02:21 pm:   Edit Post Print Post

Z,
Is this is Bug? If you move a vertex like in the images, you get a circular trim on one of the sides.
XP. Sp2 6.1.1 32
Best,
Maher
application/octet-stream
Move-Point-Smooth.fmz (482.8 k)
Top of pagePrevious messageNext messageBottom of page Link to this message

support@formZ.com
Moderator
Username: Tech

Post Number: 1655
Registered: 04-2001


Posted on Tuesday, February 27, 2007 - 03:56 pm:   Edit Post Print Post

Maher,

After careful inspection, this is actually as expected. When the back corner is moved, it adjusts the curvature of the entire surface, and because the distance between this surface and the adjacent surface is so very thin in this location, this adjustment causes it to intersect with the adjacent surface. This intersection then results in a trim for the surface (instead of a self-intersecting object).

If you use the Edit Controls and select the points or segments near this trim and move them "relative to the local normal" you can then move this surface so that it no longer intersects the adjacent surface, and the arc shape will go away.

Does this answer your question?

ZWebTech Support
Top of pagePrevious messageNext messageBottom of page Link to this message

m_s
Senior Member
Username: Maher

Post Number: 207
Registered: 08-2006


Posted on Tuesday, February 27, 2007 - 06:08 pm:   Edit Post Print Post

Yup! and it amazes me too how good Z is ;)