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Matt Luckwitz
Junior Member
Username: Luckynotlucky

Post Number: 30
Registered: 03-2003
Posted on Thursday, September 06, 2012 - 07:20 pm:   Edit Post Print Post

Hello, long time FormZ (<7) user, but I've never used UV textures before.

I'm modeling a potato chip bag for a client (product visualization) and think they might produce the best result. I don't need it to be heavily deformed, since the client wants to see the product artwork clearly. Any good UV tutorials, shapes to start with, methods/geometry to avoid, would be greatly appreciated.
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support@formZ.com
Moderator
Username: Tech

Post Number: 17467
Registered: 04-2001


Posted on Friday, September 07, 2012 - 08:49 am:   Edit Post Print Post

Matt,

UV textures basically "lock" the textures to the geometry -- so basically you assign the textures using a different method first (perhaps Flat or Parametric mapping) and once you have it as you would like, you change the mode to UV. Then if you Unfold, or otherwise modify the surface, the UV texture coordinates will be modified along with the object.

Does this help?