Post Number: 30
|Posted on Thursday, September 06, 2012 - 07:20 pm: ||
Hello, long time FormZ (<7) user, but I've never used UV textures before.
I'm modeling a potato chip bag for a client (product visualization) and think they might produce the best result. I don't need it to be heavily deformed, since the client wants to see the product artwork clearly. Any good UV tutorials, shapes to start with, methods/geometry to avoid, would be greatly appreciated.
Post Number: 17467
|Posted on Friday, September 07, 2012 - 08:49 am: ||
UV textures basically "lock" the textures to the geometry -- so basically you assign the textures using a different method first (perhaps Flat or Parametric mapping) and once you have it as you would like, you change the mode to UV. Then if you Unfold, or otherwise modify the surface, the UV texture coordinates will be modified along with the object.
Does this help?