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Robert Bousamra
New member
Username: Skyline_displays

Post Number: 17
Registered: 08-2012
Posted on Tuesday, October 16, 2012 - 11:43 pm:   Edit Post Print Post

Previously in 6 you could asign the applied texture to repeat itelf infinitely, or a selected number of times in both axis. This does not seem to exist anymore, or maybe I do not how to do this. This is very important when placing decals over each other. For instance in 6, on a carpeted floor (with an infinite texture), I was able to place another image (single image) with an alpha chanel such as a logo over the carpet. and move it into position Can anyone help me with this. Thanks
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support@formZ.com
Moderator
Username: Tech

Post Number: 17943
Registered: 04-2001


Posted on Wednesday, October 17, 2012 - 08:29 am:   Edit Post Print Post

Robert,

Set your Material to be a RenderZone material, and then set the number of repetitions from the options:

1

Note that this will be reflected by a RenderZone rendering -- but it is not something that the OpenGL based Shaded Work and Shaded Full modes are able to display (so there you will see the repeated tiles regardless of the RenderZone settings...)
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Robert Bousamra
New member
Username: Skyline_displays

Post Number: 23
Registered: 08-2012
Posted on Wednesday, October 17, 2012 - 04:16 pm:   Edit Post Print Post

Hey Thanks
Sounds good
Cheers.