Project Settings

The Project Settings... command in the File menu invokes the Project Settings dialog through which a number of settings can be chosen and/or changed. This dialog contains eight tabs, as follows:

 

Working Units: This tab offers options to set up the scale of your defaults through the Data Scale pop up menu, to select type of units of measurement (English or Metric), the accuracy, and the format in which numbers and angles are displayed.

 

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Working Units Tab in Project Settings dialog:
(a) numeric options and (b) Angle Options..

 

Appearance: Through this tab you can select one of four preset settings or compose your own. When you select Custom Style 1 or any new entry you may generate by clicking on New, the Display Colors list is invoked. You can set the default colors individually by clicking on any color box. This will invoke the standard Colors dialog of your operating system, where colors can be selected. You can also use the Copy Colors From pop up menu to start by copying the colors from a preset environment and then change whatever colors you wish. When you exit the Project Settings dialog, your project's appearance will be according to the active settings.

 

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The Appearance tab of the Project Settings dialog:
(a) for selecting preset environments and (b) for customizing your own.
 

Lights: This tab offers options for whether or not the color of a light will be shown in the Lights palette and whether picked lights will be highlighted in the palette. It also allows you to define the default names used in the palette for new lights and groups.

 

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Lights tab in Project Settings dialog.

 

Layers: This tab contains options analogous to those of the Lights tab and three unique ones: Draw In Order Shown, Draw Active Last, and Paste On Active Layer.

 

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Layers tab in Project Settings dialog.

 

Objects: This tab contains, in addition to the options found in the Lights tab, the Default Edge Color pair of options that determine the color in which the edges of objects are shown. The default color can be changed using the color box. If the Use Material Average is selected, the edges will be shown as an average of the colors used in the material assigned to the object.

 

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Objects tab in Project Settings dialog.

 

Faceting Schemes: This tab contains the options for faceting smooth objects and they are discussed in the respective section.

 

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Faceting Schemes tab in Project Settings dialog.

 

Dimensions: This tab contains the options for setting dimension styles to be used when constructing dimension objects. The content of this tab is identical with that of the Dimensions dialog and is discussed in the respective section.

 

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Dimensions tab in Project Settings dialog.

 

Project Files: This tab contains the options for Keep Backup, Number of Backup Files, Save Undo Information, Keep Ghosted Tool Operands in File, Warn on Excessive Ghosted Operands, and Save Solution in Project file. They are the same options that can also be set up in the Preferences dialog and they are discussed in the Preferences: Project: Files section.

 

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Project Files tab in Project Settings dialog.

 

File Optimization: This slider determines the balance between file size and speed of opening the file. When the slider is a far left, the file will be large, but will open quickly. When the slider is at the far right, the file size will be the smallest, but it will be slow to open as most of it will be re-created at time of opening. This can help to make a file small enough to e-mail to a client or a colleague when neccessary. Files creating using the autosave option are always created with the smaller file setting to be efficient in size and execution time.

 

Keep Textures: When selected, the texture maps used in the project are saved in the file. This makes the files more portable as the textures are embedded in the file. When the option is off, the files will be smaller but the textures need to be re-loaded from their original location when the file is reopened.

 

The Compression menu offers options to help mitigate the size of the textures embedded in the project. The Basic option uses deflate (zip) which is a lossless compression method. The JPEG option generates much smaller files, but at the expense of image quality (i.e. “lossy”). Note that RenderZone will always load the original texture if the file is present in its original location for best results.