Ambient occlusion is the simplest of all global illumination methods in RenderZone. Control of ambient occlusion is easy and straight forward. By manipulating just a few parameters, one may turn an otherwise flat shaded image into a detailed, shaded rendering with a high degree of realism. It can be used for both interior and exterior scenes. Rendering times increase only slightly.



In these exterior renderings, ambient occlusion enhances details in the facade and building volumes.