These tutorials are taken from in·form·Z back issues. They
are available in PDF format.
To properly view and print these documents you will need Acrobat
Reader
form·Z User's Manual v6.5: Tutorial The entire Tutorial Manual is avaliable for download, in either the English or Metric versions: |
English 26 Mb
Metric 26 Mb
|
|||
form·Z v6.0 Animation Sample Files The v6.0 Animation Manual includes tutorials that reference sample files.
|
93 Mb |
|||
form·Z 6.0 Addendum (Includes the Animation Manual)
|
25 Mb |
Model a Circus Tent In this tutorial we shall use a variety of techniques to model organic surfaces, which will be used to create the circus tent.
|
461 Kb |
|||
Animating Rube
Goldberg machines In this tutorial, a marble and a series of wooden ramps will be constructed. These ramps catch the metal marble and redirect its motion in a zig zag pattern. Last, the wooden ramps and the metal marble will be textured to add realism to their appearance.
|
1.9 Mb |
|||
Animating Rube Goldberg machines Sample Files Sample files for the tutorial above.
|
11.2 Mb |
|||
Scripting Surfaces This is a tutorial that shows how to work with a utility script that generates nurbz surfaces, whose shape follows a user defined formula. Some basic familiarity with programming and the form·Z Script Language (FSL) is desirable but should not be absolutely necessary.
|
1.3 Mb |
|||
Scripting Surfaces Sample Files Sample files for the tutorial above.
|
24 Kb |
|||
Interplanetary Lander In this tutorial we shall model a lander that is capable of tracking across
|
468 Kb |
|||
Modeling a Fishing Hook and Snake thing This Tutorial will show you how to model a hook as well as the shape to the left with the use of a 2-path sweep and other techniques.
|
356 Kb |
|||
Modeling a Chair This tutorial is about modeling the shown chair. The technique I use is based on surface modeling. That is, the main curvy surfaces of the chair remain surfaces until the end, when edge surfaces are generated and they are all stitched together resulting in a solid model.
|
248 Kb |
|||
Unfolding a Compound Surface For this tutorial, we shall use an arbitrary surface. The only requirement is that the surface has compound curvature, which makes its unfolding a challenge, especially when the surface needs to be manufactured. While form·Z has no difficulty unfolding any facetted surface, the pattern by which it unfolds a surface is not necessarily appropriate from the manufacturing point of view. Thus this tutorial is about establishing a method to unfold such a surface.
|
432 Kb |
|||
Unfolding a Boat Hull This tutorial will not attempt to explain boat design, which would be beyond its scope. It will cover the creation of patterns from a computer model, for the purpose of manufacturing the boat.
|
288 Kb |
|||
Modeling Aubrey Following a sketch, a 3D model of the character is built. The basic shapes used are extruded octagons, as these most closely resemble circles when they are smoothed.
|
348 Kb |
|||
Modeling a King's Chair In this tutorial we model a complex royal chair.
|
1.1 Mb |
|||
Modeling a column The Composite order is a combination of the Ionic and Corinthian orders. It combines the volutes of the Ionic with the foliage of the Corinthian. Both orders have a base and a fluted shaft. We chose the Composite order because it is the most challenging and contains elements that can nicely be modeled as nurbz. It actually offers an opportunity to apply a variety of nurbz operations.
|
600 Kb |
|||
Modeling a nurbz lawn chair This tutorial is about modeling the shown lawn chair exclusively as a nurbz object. As we shall see, different nurbz operations are better suited for different parts of the chair.
|
460 Kb |
|||
Modeling a Dune Buggy This tutorial is about modeling the dune buggy shown to the left. An effort has been made to use as many distinct form·Z tools as possible.
|
1.5 Mb |
|||
Modeling curtains This tutorial is about modeling curtains and cloth in general. It is based on a technique suggested by Stephen James on our Forum, in response to a question by Kevin McCall. The technique is based on first building a low resolution model (cage), which is then subdivided to derive the final model.
|
828 Kb |
|||
How to model a pillow “How would one even begin to model something like this in
|
776 Kb |
|||
Modeling a rim For this tutorial the wheel rim shown above will be constructed using v. 3.8 features. The process consists of two parts: making the wheel and rounding some of its edges.
|
516 Kb |
|||
Modeling Joe with nurbz... Pictured to the left is Joe, a character that was created completely parametrically. All his parts were made using either nurbz or patches.
|
1 Mb |
|||
3D digitizer Digitizer support within form·Z allows a 2D or 3D hardware input device to be used as a method for controlling the graphic input to form·Z. This graphic input can be in the form of moving the cursor relative to the computer screen or in the 3D world space of the form·Z project.
|
76 Kb |
|||
Modeling
shells This tutorial covers the pecten shell as well as a tutorial on how to model a snail shell. Needless to point out that each is done using a different technique.
|
164 Kb |
|||
Modeling a hand with cages A cage is a low resolution object that can be used in the place of the real full
|
456 Kb |
|||
How to model Zac Allow us to introduce Zac, a 3D cartoon character, who was mostly built with form·Z skins and metaformz.
|
2.4 Mb |
|||
Modeling a basketball The basketball is a simple sphere, but has some complex grooves on it, the axes of which are shown to the left. We shall construct one quadrant of the basketball, complete with its grooves, and will then copy-mirror it to construct the complete ball. The grooves will be constructed by differencing properly shaped “tubes” from the ball.
|
872 Kb |
|||
Constructing a Mobius strip A Mobius strip is a closed strip, both sides of which are a continuous surface. That is, if you start tracing one side of the strip, you will eventually come to the other side of the strip, and if you continue tracing its surface, you will return to the point at which you started your tracing.
|
160 Kb |
|||
Modeling a bicycle wheel To model the bicycle wheel shown on the right, one should first observe its pentagonal (5-point) symmetry. A key technique with such a shape is to not try to construct it all in one piece, but rather to identify its modular structure and to construct one piece which will then be copied and repeated five times.
|
1 Mb |
|||
Apple to Orange The modeling procedure shown below is a slight variation of one developed by Dave Teich, Mind of the Machine, when he had to do an illustration on “Apples and Oranges” for an article on Cross Platform File Sharing in Digital Video Magazine. “I translated the concept graphically as an apple and an orange unpeeling and the peels morphing into one another.”
|
484 Kb |
|||
Corrugated pipes There are at least two ways by which objects such as freely flowing corrugated pipes can be generated. The first is based on placing profile shapes on a line corresponding to the shape of the pipe, and then c-meshing them. The second creates long and straight objects of revolution which are then deformed to the
|
756 Kb |
|||
Modeling a hat Soft surfaces such as that of a hat can be created as c-meshes. This tutorial gives an example of such a free flowing model.
|
228 Kb |
|||
Rounded balls with seams form·Z can, of course, generate faceted soccer balls. But what about smoothly rounded balls whose seams are also shown? To create such balls, you model two pieces: a hexagonal and a pentagonal piece. You then attach copies of these pieces to the respective faces of the faceted soccer ball.
|
320 Kb |
|||
Prototyping form·Z models This tutorial gives examples of rapid prototyping from the in•form·Z Newsletter.
|
25.6MB |
|||
Doing your own rounding The task: Round the sequence of segments shown. The modeling methods presented here are based on suggestions offered by Fred Lewis of Moving Media and Jay Roth of ElectricImage.
|
132 Kb |
|||
Embossing surfaces The task: Given the shown curved surface, pull out a piece from its top
|
696 Kb |
|||
Rapid Prototyping What is rapid prototyping ?
|
276 Kb |