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form·Z Plugins and Scripts Exchange

The form·Z extension exchange is a site for sharing extensions developed by the form·Z user community. These extensions can be downloaded and used for free. auto·des·sys does not support these extensions or make any guarantees as to their stability and compatibility. Please contact the author directly with any questions or to report a problem or to suggest improvements.

Selections


Select by similiar material
This will select objects by user-specified materials.
Select by Surface Style Name
Displays a menu allowing user to select a surface style by name. The script then selects objectsng user to with the selected surface style.
Select Similar Normal
Selects faces by a given (selected) faces normal.
Convert Selection
Four commands that will take a point, segment or object or face and select the chosen entities that are attached. For example, if an object selection is converted points, the object is deselected and all its points are selected. These commands will appear as four separate options under one heading in the menu.
Select Similar
Command that will select other similar, visible objects based upon optional criteria. For example, one could select an object, then run this script to select all other objects within the same layer as the original object.
Reverse Selection
Command that will deselect all currently selected entities and select anything that was unselected and visible.
Count Selected Entities
This palette will display a count of all currently selected entities (points, segments, faces, and objects).

Modeling


Separate faces by color
Separates an object into one or more objects based on the face-level colors. Deletes the original object.
pt align tool 1
Tool that allows user to align an object by picking 3 points at the current location and 3 points at the target location.
Batch sweep
Utility script to allow multiple sweep paths with single source shape.
Clean Line
Reduces the point density of selected lines. User specifies a tolerance. Groups of points that are within that tolerance are consolidated into one point.
Division
This will divide objects along arbitry direction by scale command.
Door Builder
Builds a door to match the width of a selected line.
Gravity
Moves objects vertically so the bottom meets the top of a terrain model.
Gravity 2.5
Moves objects vertically so the bottom meets the top of a terrain model.
Gable roof Builder
Builds a gable roof to match a selected rectangle.
Handrail Builder
Builds a handrail to match the path of a selected line.
Hipped roof Builder
Builds a hipped roof to match a selected rectangle.
Sash Builder
Builds a window to match the width of a selected line.
Sliding Sash Builder
Builds sliding glass windows to match the width of a selected line
Slope Path
This will make the line slope according to a user specified option. This is an easy way to slope a complex line at a constant angle.
Sweep Rectangle
Forms a rectangle on segments of a selected object.
Control Object 1
A simple palette to control movement of one or more selected objects, version 1.
Control Object 2
A simple palette to control movement of one or more selected objects.
Random Transform tool
Tool allows user to randomly scale, translate, and rotate picked objects within a set range.
Curves to Arcs
Tool that converts splines, nurbz curves, and composite curves into a set of sequential arcs.
Terrain Doctor
A method of automatically analyzing and fixing terrain modeling.
Random Nurbs
Script sample file to show how to create a nurbz object with control points whose location changes randomly along the u direction of the surface.
Parametric Resolution
This tool-like palette allows you to change the display resolution or parametric objects instantly.

Object Attributes


Distribute based on materials
This will create a new layer for every surface style. It then moves objects to those layers based upon the object's assigned surface style.
Fix inverted Objects
Detects all solid objects in a project that have negative volume. If there are any, a dialog is posted, that gives the user the choice to : do nothing, pick the objects, and reverse the objects.
Name object by material
This will rename all selected objects so that the name matches the surface style assigned to the object.
Remove copy from Name
Command that will allow user to automatically remove "Copy" from the name of new copied objects as they are created.
Clear face color and Texture
Gives user the option to clear face-level surface styles of selected objects, which will return the object to its object-level surface style.
Auto Name
Command will automatically rename controlled objects.
Center Pivot
Command will center the objects pivot and reset the rotation of the pivot to align with the world axis.
Set Order
Allows the user to reset the order of objects in a project.
Toggle Object visiblity
Command that turns off any objects that are visible but not selected.
Object toggle Palette
This palette has buttons that will turn off objects that are visible, but not selected.
Rename Object
Latest version has been changed to save user preferences. This utility will allow user to rename objects that are preselected or objects that have a common string in the name. Also allows numbers to be appended to the names.

Palettes


Toggle Layer
Palette that turns off any layers that dont contain selected objects.
Toggle Symbols Palette
Palette that turns off any symbols that are visible but not selected.
Toggle Snap Palette
Palette that turns off the snap of any objects that are visible but not selected.

Window Control


Change View
A simple palette that allows a user to control positioning of a camera and where it points.
Control Overlay
A simple palette to control underlays.
Attention
Center COI on selected objects.
Numerical Input Command
Switches the type of numeric display to "architectural" ,"decimal", "english", or "fractions".

Surface Style and Rendering


MIMI- Multi Image Map Processor
A utility script that allows one to simultaneously build multiple surface styles with texture maps.
Animated Surface Styles
An animated surface style script.
Angle Transparency Shader
Makes a shader that will control the transparency based on the angle of the surface relative to the camera.
Turbulance Shader
Makes a turbulance shader that contains 4 colors.

Batch Processing


Batch Renderer
Project utility script. Renders all project files in a directory and its sub-directories with available renderers of form·Z.
Batch Import/Export
Batch Import: Allows user to select multiple files to convert to form·Z files. Batch Export: Allows user to select multiple form·Z files and export to a desired format (DXF, OBJ, etc).

Miscelleanous


Count Symbols
ounts how many symbol instance occurences of each symbol definition in the first library of a project there are.
Measure All Selected Segments
Allows users to get the total length of all selected segments.
Calculate Dihedral Angles
Palette that calculates dihedral angle between two selected faces.
Get Bounding Box
Palette that calculates bounding box of selected objects.
Object Name Counter
Writes out a list of object names.
Increment File Name
Command will automatically increment the filename and save file.
Image Divider
Breaks up an image into smaller tiles that can be rendered separately.